﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SFML.Graphics;
using SFML.Window;
using Strom.Core.World;

namespace Strom.Client.Graphic
{
    public static class Var
    {
        // Variables SFML
        public static RenderWindow RenderWin;
        public static Font GameFont;
        public static Text GameText;
        public static Sprite Tiles;
        public static Texture[] TexTiles;

        // Variables diverses
        public static World GameWorld = new World();
        public static String[] TilesList;
        public static bool Loaded = false;
        public static int FPS = 0;
    }
}
